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"I want to create a new generation of bandits."

New Generation Bandit Amanda is a black bandit.

Obtained from:


Stats Edit

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Black
Amanda Icon
Bandit Lv1 1892 488 89 0 1 17 14 HP+150
ATK+72
Risk
Life III
Armor
Hunting
Lv50 2880 774 143
N/A
Berserker Lv1 2892 777 144 0 1 20 17 HP+360
ATK+173
Lv80 3744 1037 193
N/A
Amanda AW Icon
Destroyer Lv1 3473 1047 193 0 1 20 17 HP+360
ATK+190
Risk
Life III
↓ ↑
Great
Bandit Age

Super Armor
Hunting
Lv99 5184 1285 220
N/A

Skill Edit

Name & Effect (edit info)
Risk
Life III
For 10 seconds, attack
increases by Xx,
but defense falls to zero.
Units with Same Skill
(hover) Melee Ranged
Pre
CC

Post
CC

Conrad 4☆
Dahlia
Lyla
Rorone
5☆
No
Change

Amanda 6☆
SAW
Lv
X
X Reuse
1
2.1
29
2
2.2
2.23 28
3
2.3
2.35 27
4
2.5
2.48 26
5
2.6
25
Initial
1
1
1
1
1

Skill Awakening Edit

Unit Skill Effect Reuse Initial
Amanda AW Icon
Amanda
Normal Risk Life III For 10 seconds, attack increases by 2.6x, but defense falls to zero. 25 1
Awakened Great Bandit Age For 50 seconds, attack increases by 2.0x; All Bandits' deployment costs are halved and max HP doubled. 55 5

Ability Edit

Ability Name Effect Units Notes
Armor Hunting
(edit info)
While in your possession, the drop rate of Gold Armors and Platinum Armors increases by 6%.
Amanda Icon
  • Stacks with Abilities of a different name (adds 6% to the boost rate).
  • Should both this version and the post-AW version be present, the post-AW version will take precedence.


Super Armor Hunting
(edit info)
Attack increases by 10%.

While in your possession, the drop rate of Gold Armors and Platinum Armors increases by 9%.

While deployed, all allied melee units gain 10% attack.

Amanda AW Icon
AW Icon
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • Stacks with Abilities of a different name (adds 9% to the boost rate).
  • Should both this version and the pre-AW version be present, this one will take precedence.

Class Attributes Edit

Class Name (edit info) Traits/Effects Notes
Junior Bandit Attack up vs. Armor type units.
  • Attack up 50% vs armored units
Bandit
Berserker
Destroyer
Attack up vs. Armor type units.
Has a small chance to receive gold from defeated enemies.
  • Attack up 80% vs armored units
  • Ability Gold Get! (20% Activation Chance).

Affection Edit

Quotes - highlight the pink lines to see them. Edit

0% I want to create a new generation of bandits.
15% I-I can't help it! Tan lines just happen when I get tan.
30% My grandma was a legendary bandit!
50% You're super strong, Prince. You might even be stronger than my grandma.
60% More guts are necessary for women to be the bandit than you'd think.
80% Bandits are all jerks. That's why it's so refreshing to meet a guy like you.
100% When this war is over, I'm going to steal your heart and take your body. I hope you're ready.
Adjutant New Generation Adjutant, Amanda- just kidding. C'mooon~ hurry and give me orders~

Scenes Edit

30% Paizuri
100% Missionary, leg lifted

Class Change Materials Edit

Required units (edit units)
Fairy
Florika Icon
or
Gladys Icon
Material 1
Asar Icon
Crave Icon
Gustav Icon
Phyllis Icon
Rosalie Icon
Material 2
Mortimer Icon
Eunice Icon
Material 3
Mortimer Icon
Eunice Icon

Awakening Materials Edit

Required units (edit info)
Fairy
AW
AW2
Victoire Icon
Onyx Icon
Material 1
Eunice Icon
Mortimer Icon
Conrad Icon
Leaf Icon
CC IconCC Icon
Material 2
Sanosuke Icon
Iroha Icon
Chizuru Icon
Kojurou Icon
CC IconCC Icon
Material 3
Giovanni Icon
Verotte Icon
Monica Icon
Maurette Icon
Giovanni (School) Icon
CC IconCC Icon
(edit info) Money Orbs
Black 300,000G 3 x Berserker orb

Gallery Edit

Versions Base · · · ·