Info (edit info)
Class name Hermit
New name Great Hermit
Range +/−
Cost +/− 0
Required units (edit info)
Victoire Icon
Onyx Icon
Material 1
Elaine Icon
Mischa Icon
Tigre Icon
Carrie Icon
Elaine (Swimsuit) Icon
CC IconCC IconCC Icon
Material 2
Dan Icon
Mao Icon
Gina Icon
Momo Icon
CC IconCC Icon
Material 3
Percis Icon
Zola Icon
Mel Icon
CC Icon
Required materials
Money Orbs
Gold 200,000G 1 x Machinist orb & 1 x Feng Shui Master orb
Platinum 250,000G 2 x Machinist orb & 2 x Feng Shui Master orb
Black 300,000G 3 x Machinist orb & 3 x Feng Shui Master orb
NOTE: If you wish to edit the materials used for awakening, that'd probably be in the AWMaterial sub pages. For example, AWMaterial/Archers, AWMaterial/Bandits, etc. Type 'em in the search bar and see what pops up.

If there is some kind of problem or bug with this template, please post it at the template talk page or at User:Illumini9's wall.