Info (edit info) | |
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Class name | Hermit |
New name | Great Hermit |
Block Range +/− |
0 0 |
Cost +/− | 0 |
Required units (edit info) |
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Material 1 |
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Material 2 |
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Material 3 |
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Required materials | ||
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Money | Orbs | |
Gold | 100,000G | 1 x Machinist orb & 1 x Feng Shui Master orb |
Platinum | 200,000G | 2 x Machinist orb & 2 x Feng Shui Master orb |
Black | 300,000G | 3 x Machinist orb & 3 x Feng Shui Master orb |
NOTE: If you wish to edit the materials used for awakening, that'd probably be in the AWMaterial sub pages. For example, AWMaterial/Archers, AWMaterial/Bandits, etc. Type 'em in the search bar and see what pops up.
If there is some kind of problem or bug with this template, please post it at the template talk page or at User:Illumini9's wall. |