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Class Name (edit info) Traits/Effects Notes
Junior Heavy Armor Can block up to 3 enemies
Heavy Armor
Battle Master
  • Faster Attack Speed than a Heavy Armor.
Gigant Armor
Can block up to 4 enemies
  • Unit Cost +2.
Armor Guardian
Can block up to 5 enemies.
MR is increased.
When skill is not in use, DEF increases by 1.5x.
  • MR +15.
  • Large HP/DEF increase.
  • Boosted DEF value when skill is not in use is hidden.
Gigant Hammer
Can block up to 4 enemies.
During skill use, attack increases by 1.4x, and defense by 1.2x.
Skill cooldown reduced by 45%.
  • Small HP/DEF increase, large ATK increase.
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.