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Class Name (edit info) Traits/Effects Notes
Ranger
Can employ tokens.
Ranged physical attack.
Prioritizes flying units.
Immune to weather effects.
  • Can employ up to 9 Trap tokens.
    • Deals true damage.
    • Enemies struck are rendered immobile for a short time.
      • Root duration: 2.5s.
    • Traps cannot be targeted, but are removed upon attacking an enemy.
    • Cannot be placed on a slot occupied by an enemy.
High Ranger
  • Can employ up to 9 Strong Trap tokens.
    • Root duration: 3.0s.
Master Ranger
  • Can employ up to 9 Super-Strong Trap tokens.
    • Root duration: 3.5s.
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

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