Only one Karma (Black) per team allowed.
Karma cannot recover hp via healing.
See also: Karma (Platinum)
| Black || |
| Divine Sword|
| Light of|
|Lv1||4208||715||351||10||1||23||18|| Divine Sword|
|Name & Effect (edit info)|
| Divine Sword|
| For X seconds, attack and|
defense increase by Yx.
HP will not drop to 0.
| Lv|| X|| Y||Y|
| 1 || 9|| 1.3||79|
| 2 || 10|| 1.3||1.35||78|
| 3 || 11|| 1.4||77|
| 4 || 12|| 1.4||1.45||76|
| 5 || 13|| 1.5||75|
Skill Awakening Edit
|Normal||Divine Sword Tyrfing||For 13 seconds, attack and defense increases by 1.5x. HP will not become 0.||75||1|
|Awakened||True Divine Sword Tyrfing||For 15 seconds, attack increases by 2.0x and defense falls to 0. HP will not become 0.||65||5|
| Light of Atonement|
|Heals allies for 20% of damage taken.||
|Sacrifice||Heals allies for half of damage taken.||
Class Attributes Edit
|Class Name (edit info)||Traits/Effects||Notes|
| Immortal Princess|| Unable to be healed by any friendly recovery units.|
Attacks ignore enemy defense.
HP is fully recovered when the skill ends.
Quotes - highlight the pink lines to see them. Edit
|100%||(Virgin) Missionary Position|
Awakening Materials Edit
|Required units (edit info)||
|Black||300,000G||3 x Priest orb & 3 x High Bishop orb|
Tyrfing, Tirfing or Tyrving (The name is of uncertain origin, possibly connected to the Terwingi) was a magic sword in Norse mythology. Svafrlami was the king of Gardariki, and Odin's grandson. He managed to trap the dwarves Dvalinn and Durin when they had left the rock where they dwelt. Then he forced them to forge a sword with a golden hilt that would never miss a stroke, would never rust and would cut through stone and iron as easily as through clothes.
The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself.