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There are 7 basic types of missions, all of which will be explained below.

Story Missions[]

These missions are available at all times and are the standard source for Experience, Gold, and Units. They also each give a bonus silver unit when you have found all drops in one mission. The missions cost Charisma to play. SCs are provided for every first 3 star clear. These mission also have the option for a 4th star but it comes ith gimmicks, stronger enemies and various restrictions on players depending on the mission.

Challenge Quests[]

These missions are available at all times and are the standard source for Spirits and Gifts. They are typically short and simple, but come with a special gimmick, such as ranged units only or fast enemies. They cost Stamina to play.

Daily Missions[]

These missions change each day and always follow the same pattern. They provide a wide variety of useful items for the player.

All Dailies except Awakening Missions cost Charisma and Stamina depending on their grade.

Event Missions[]

Event Missions are missions that appear for a limited time. These make up a large majority of new content for the game. Each involves a set of maps with their own special conditions and stories. The goal of most events is to complete said conditions, and to obtain the best possible copy of the event's unit (most commonly of platinum rarity).

Tutorial Missions[]

There is a tutorial and is always available: Katie's Strategy Lessons. In Katie's Tutorial you get an introduction to basic game mechanics.

Bonding Quests[]

Bonding Quests (Exchange Quests, 交流クエスト) are special missions available for certain Gold+ units after Awakening. New Bonding Quests are being added over time.

Only the subject unit, the Prince, and a pre-set team will be available for deployment during the missions.

Tower of Heroes and Tower of the Commander[]

The Tower of Heroes (英傑の塔) and The Tower of the Commander (統帥の塔) are series of high-difficulty missions available to Princes of Rank 70 and above. These missions do not use Charisma or Stamina, but use Challenge Rights instead.

A player's Cumulative Score as well as the total amount of Stars obtained will be taken into account when clearing the various Tower Floors, and rewards will be distributed accordingly.

Implemented on October 31, 2019 (Tower of Heroes) and November 25, 2021 (Tower of the Commander).

Event History[]

Event History (イベントヒストリー) is a new system implemented on 15/12/2022, replacing Daily Revivals.

Unit Farm, Star Rush, and Item Collection-type events will be made accessible via this system. Rather than a single event being revived every day, large numbers of events will be made permanently available over time. The events will be grouped by release year, i.e. First Year, Second Year, etc.

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