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Name & Effect (edit info)
Prism
Prison
For X seconds, attacks slow
enemies. All allied units in
range excluding self are
forcefully withdrawn.
After withdrawal,
can be redeployed after
a fixed amount of time.
Units with Same Skill
(hover) Melee Ranged Omni
No
Change

Prisna 7☆
SAW
Lv Reuse
1 39
2 38
3 37
4 36
5 35
Initial
- - - - -
23.4
- - - - -
22.8
- - - - -
22.2
- - - - -
21.6
- - - - -
21.0
Brnz Silv Gold Plat Blck
Spph
Notes
  • 99% slow for 0.416 seconds.
  • NPCs and Tokens are not affected by this skill.
  • Time until redeployment is 40 seconds.
Redeployment:
  • Units will be deployed at full health.
  • Token count is carried over.
  • Permanent status increase is inherited.
  • Skills with limited number of uses, if it was in use when withdrawn,
    will still have 1 subtracted from their remaining use count.
    If the skill was a one-time use, it is unable to be used again.
  • Skills that strengthen or weaken by steps over use, if it was in use when
    withdrawn, will still be changed by one step for its next activation.
    • Skill in their cooldown phase will not step up or down, nor have its
      remaining number of uses depleted, when withdrawn by this skill.
  • Skills that change into another skill remain in the same state.
  • Skills will count down from its Initial Timer. A black-rarity unit's skill will
    have a 1 second initial timer, while a black-rarity unit's Awakened skill will
    have a 5 second initial timer.

(source: wikiwiki's page on this skill)

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