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Abilities are passive effects that a Silver or higher rarity unit may possess in addition to their skill and class traits.

  • Abilities do not have levels
  • All units without an ability acquire one upon Awakening; those with an ability have it upgraded.
    • Silver units upon reaching cc55

There are exceptions (Ex. Blacksmiths), but in cases like this the unit receives an upgrade to their class traits that directly affects their existing ability instead.

Abilities have a variety of activation methods, such as:

  • Owning the unit (ex. Monica)
  • Having the unit in your active team (ex. Katie)
  • Deploying the unit in-game (ex. Mistel)
  • Randomly activated during gameplay (ex. Dan)
  • Permanent self-altered stats (ex. Chizuru)
  • Unique token units (ex. Prim)

Ally Boosting AbilitiesEdit

These are the abilities that affect multiple units in your team during the duration of each mission.

Team BoostingEdit

There are some abilities that boost your entire team. They are split into three major groups: Abilities that provide a boost to a particular stat to the entire team, abilities that apply a healing effect to your entire team, and abilities that grant a nullification effect to your entire team.

Stat BoostingEdit

Ability Name Effect Units Notes
All Defense Up (S)
(edit info)
While on the active team, all allies' Defense increases by 2%.
Katie AW Icon
AW Icon
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 2% to the boost rate).

HealingEdit

Ability Name Effect Units Notes
Imperial Medicinal Herb Art
(edit info)
All allies gradually recover HP.
Roza AW Icon
Mistel AW Icon
AW IconAW Icon
  • Regenerates 10HP/0.5s
  • Regen does not affect units that cannot recover HP.

NullificationEdit

Ability Name Effect Units Notes
Whimsical Guardian Angel
(edit info)
While skill is inactive, all allies have a 7% chance to nullify damage.
Chloe AW Icon
AW Icon
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Buffs and Debuffs.

Class and Faction BoostingEdit

Many units are split into various factions, such as by race (Elves) or by country (White Empire), and all units are split into various classes, such as Heavy Armors, and the genders of Male and Female . As you would expect, there are also abilities that boost all of these categories.

Class BoostingEdit

Ability Name Effect Units Notes
Vanguard Tacticians' HP Up
(edit info)
While on the active team, all allied Vanguard Tacticians gain 15% HP.
Xiao AW Icon
AW Icon
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the boost rate).

Faction BoostingEdit

Ability Name Effect Units Notes
Elven Stronghold
(edit info)
While on the active team, all allied Elves gain 5% Defense and +5 MR.
Pupuru AW Icon
AW Icon
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Hero of the Empire
(edit info)
During skill use, all allied Imperial units gain 25% Attack and Defense.
White Emperor Icon


Defense and Magic Resistance Up (Male)
(edit info)
While on the active team, all allied Males gain 5% Defense and +5 MR.
Oscar AW Icon
AW Icon
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Other Ally Boosting AbilitiesEdit

There are two other categories for multi-boosting abilities, which are Position and Rarity. Position based abilities boost a unit depending on whether the units is placed in a Melee or Ranged slot. Rarity based abilities boost units based on their rarity ranging from Iron Units to Sapphire Units.

Position BoostingEdit

Ability Name Effect Units Notes
Rokumonsen's Red Provision
(edit info)
While on the active team, all allied melee units gain 5% HP, Attack, and Defense.
Matsuri AW Icon
AW Icon
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).

Rarity BoostingEdit

Ability Name Effect Units Notes
Knight Princess' Guidance
(edit info)
While on the active team, all allied Gold and below rarity units gain 5% HP, Attack, and Defense.
Sherry AW Icon
AW Icon
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Self-Boosting AbilitiesEdit

These are the abilities that affect only the unit they belong to during the duration of each mission.

Stat BoostingEdit

With stat boosting abilities the units stats are boosted and, as a result, are usually already displayed in the unit screen. They can be split into two major groups: Those that only boost the unit's stats and those that boost a unit's stats in exchange for a debuff to a different stat. In the same category are abilities that affect Attack Speed and they act in the same manner as the two categories of Stat-Boosting abilities.

Pure Stat BoostEdit

Ability Name Effect Units Notes
Attack Up
(edit info)
Attack increases by 10%.
Percis Icon
Palace Icon
Fudou Icon
CC IconCC IconCC Icon
Ricardo Icon
Chizuru AW Icon
Marie AW Icon
CC IconAW IconAW Icon
Paula AW Icon
Ramii AW Icon
Lyla AW Icon
AW IconAW IconAW Icon
Ashera Icon
Socie Icon
Metus Icon
Sieglinde Icon
Elmira Icon
Ingrid Icon
Sonken Bundai Icon
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Stat ExchangeEdit

Ability Name Effect Units Notes
Forbidden Juho
(edit info)
HP decreases by 30%; Attack +20%, Range +20.
Agnes AW Icon
AW Icon
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Pure Attack Speed BoostEdit

Ability Name Effect Units Notes
Attack Speed Up (S)
(edit info)
Post-attack delay is slightly reduced.
Saki Icon
Despia Icon
Eterna Icon
Chibi Eterna Icon

Attack Speed ExchangeEdit

Ability Name Effect Units Notes
Black Magic Essence
(edit info)
Attack speed is increased in exchange for decreased Range.
Cyrus AW Icon
AW Icon
  • Range -40.
  • Boosted stats already displayed in unit's status.


Self-HealingEdit

Self-Healing Abilities are abilities that give the unit the power to recover their HP without having to rely on an ally unit. Units with these abilities are usually capable of lasting longer without a healer and, as a result, are easier to deploy in areas where healers might not reach. Self-Healing abilities are split into two types: Regeneration and Revival.

Regeneration abilities heal the unit over time every time they lose health for the duration of the mission. Revival abilities keep a unit from truly dying and affecting a mission's star rating by allowing the unit to restore their HP to max once it hits 0.

RegenerationEdit

Ability Name Effect Units Notes
Auto Heal
(edit info)
HP gradually recovers.
Ur AW Icon
Eunice Icon
CC IconAW Icon
Goliah Icon
AW Icon
  • Regenerates 20 HP/0.5s.
  • Regeneration disabled by paralysis.

RevivalEdit

Ability Name Effect Units Notes
Super Mechanic
(edit info)
Completely negates status effects.

When this unit's HP reaches 0, after a short time, they will revive.

Wendy AW Icon
AW Icon
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • After HP reaches 0, recovers at a rate of 20HP/0.1s. The unit will revive once HP reaches the maximum.
  • Skill timers will continue to count down during recovery.
  • Can be withdrawn during recovery.


Anti-EnemyEdit

There are many types of enemies in Aigis. They can range from your usual run-of-the-mill Goblins to the most annoying of Golems. However, if the enemy exists, there are abilities that exist to counter them.These are Anti-Enemy abilities. While they can vary depending on which enemy type they affect, Anti-Enemy abilities can be split into three major groups: Killing, Breaking, and Priority.

Killing abilities increase the attack of allied unit against enemies of a certain type. Breaking abilities decrease the overall capabilities of a specific enemy that ranging from stat-debuffs to halting their movement. Priority abilities are abilities that allow a unit to target a specific type of enemy before the usual class-based target.

KillingEdit

Ability Name Effect Units Notes
Golem Killer
(edit info)
Attack increases by 1.8x vs. Golems.
Meredith AW Icon
AW Icon

BreakingEdit

Ability Name Effect Units Notes
Beast Breaker
(edit info)
Completely negates status effects.

While on the active team, all enemy Divine Beasts, Hellbeasts, Bewitching Beasts, Beasts, and Beastmen have 10% reduced HP and Attack.

Lateria Icon
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the reduction rate).
  • VS Divine Beast effect also applies to Giant God enemies.
  • Should both this version and the post-AW version be present, the post-AW version will take precedence.

PriorityEdit

Ability Name Effect Units Notes
Prioritise Ranged
(edit info)
Prioritizes attacking Ranged enemies.

Attack increases by 5%.

Bashira AW Icon
Ricola AW Icon
AW IconAW Icon
Kazuha Icon
Verotte Icon
CC IconCC Icon
  • This unit will attack ranged enemies before any other, flying units included.
  • Boosted stats already displayed in unit's status.


Luck Based AbilitiesEdit

The Random Number Generator, or RNG, is the cause of all the rage, grief, and sorrow any Aigis player experiences while playing the game. Whether it is from reducing the cost of a unit, leveling up it's skill, getting a certain item or unit to drop during a mission, or even trying to get a unit from the infamous Gacha that the resident Demoness resides in to take all of your hard-earned money, RNG is the bane of all players and an entity that we all have to hope leaves us well enough alone. It's also a part of your unit's abilities and should thus be treated with as much caution as possible.

Luck Based Abilities are split into multiple categories, including Stat Boost, Evasion, Negation, and Assassination. Stat Boost abilities are abilities that boost your unit's stats with a set chance. Evasion abilities are abilities that let you avoid attacks with a set chance. Negation abilities are abilities that negate enemy attacks with a set chance. Lastly, Assassination abilities are abilities that allow you to kill an enemy in one hit with a set chance. When it comes to Luck Based abilities, always remember the set chance.

Stat BoostEdit

Ability Name Effect Units Notes
Miracle Man
(edit info)
HP increases by 20%.

1% chance to increase Attack by 23.9x.

Dan Icon
CC Icon
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • The actual damage multiplier is 23.98x
  • This ability is a reference to the events of Battle of the Goddesses.

EvasionEdit

Ability Name Effect Units Notes
Physical Attack Avoidance
(edit info)
30% chance to evade physical attacks.
Mischa Icon
Iroha Icon
CC IconCC Icon
Rorone AW Icon
Sandra AW Icon
Emelda Icon
AW IconAW Icon


NegationEdit

Ability Name Effect Units Notes
Miracle Shield
(edit info)
20% chance to nullify enemy attack.
Dwight Icon
Nicholaus Icon
Maribel AW Icon
CC IconCC IconAW Icon
Emilia AW Icon
Dina Icon
Karma (Halloween) Icon
AW Icon
Miyabi Icon
Guardian Golem Icon
Proto-Golem Icon
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Buffs and Debuffs.
  • Warriors receive Miracle Shield as part of their class attributes.

AssassinationEdit

Ability Name Effect Units Notes
Deadly Blade
(edit info)
Will rarely kill an enemy in one hit.
Elva AW Icon
Sakuya AW Icon
AW IconAW Icon


Weather and Terrain Based AbilitiesEdit

Weather and Terrain based abilities are abilities that only work in specific maps with unique terrain and weather conditions. Whether they negate the affect of a terrain or weather affect or instead boost a stat in said condition, they all involve the weather terrain in order to work.

Weather AbilityEdit

Ability Name Effect Units Notes
Cold Adaptation (Offense)
(edit info)
Unaffected by blizzards.

Attack increases by 10%.

During a blizzard, attack increases by another 10%.

Eliza AW Icon
Sarasa AW Icon
AW IconAW Icon
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Terrain AbilityEdit

Ability Name Effect Units Notes
Status Effect Negation
(edit info)
Completely negates status effects.
Rosalie Icon
Kagerou Icon
Khuri Icon
CC IconCC IconCC Icon
Thetis AW Icon
Roana AW Icon
Erenia AW Icon
AW IconAW IconAW Icon
Mordiberte AW Icon
Wendy Icon
Kibahime Icon
AW Icon
Sword Skeleton Icon
Skeleton Lancer Icon
Ballista Icon
Heavy Ballista Icon


Withdrawal AbilitiesEdit

Withdrawal abilities are abilities that affect a unit's death. Normally when a unit dies, it will count against you, and you lose out on a potential 3-star of a mission. However, Withdrawal abilities trivialize that by making it so that even if a certain unit dies, it will be treated as a withdrawal and not count against your final star rating of the map. In addition, some Withdrawal abilities allow units to be deployed multiple times where normally you can only deploy a unit one time.

Death WithdrawalEdit

Ability Name Effect Units Notes
Curse of Deathly Agony
(edit info)
Power will not decrease in Makai.

When defeated, it is instead treated as a withdrawal.

Upon defeat, all nearby enemies take damage and have their movement halted.

Melvina AW Icon
AW Icon
  • Timestop effect lasts 13 seconds.
  • Damage is affected by skills.

RedeploymentEdit

Ability Name Effect Units Notes
Resortie After Withdrawal
(edit info)
When withdrawn, can be redeployed after a fixed time.
Luxe Icon
  • Can be redeployed after 20 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer


Special AbilitiesEdit

These are abilities that have varying effects that do not belong to any category at the moment. The effects can vary widely between abilities.

Ability Name Effect Units Notes
Death Curse
(edit info)
Kills low-HP enemies in one hit
Mikoto Icon
  • If the unit with this ability attacks an enemy with 10% HP or less, it will be killed in one hit.


Token Related AbilitiesEdit

Token Related Abilities are abilities that utilize and boost the effectiveness of tokens. They are split into three types: General Token Support, Class-Based Token Support, and Unique Tokens. Token Support abilities boost the effectiveness of Tokens by either boosting their stats or increasing the number of Tokens a unit can use. Unique Token abilities belong to units that gain their own unique Token, separate from others in their class.

General Token SupportEdit

Ability Name Effect Units Notes
Token Possession Count Up (S)
(edit info)
Initial token count increased by +1.
Suil AW Icon
Koyomi AW Icon
AW IconAW Icon

Class-Based Token SupportEdit

Ability Name Effect Units Notes
Scramble Golem
(edit info)
While deployed, the deployment cost of Golem tokens is reduced by 5.
Rilke AW Icon
AW Icon

Unique TokensEdit

Ability Name Effect Units Notes
Prism Mirror
(edit info)
Can create a token clone of herself.
Can only have 1 token on the field at a time.
Prim AW Icon
AW Icon
  • Can employ up to 3 tokens.
  • Prism Mirrors do not count toward the deployment limit.


Non-Unit Boosting AbilitiesEdit

Non-Unit Boosting Abilities are abilities that boost various aspects of the game other than your units. Currently there are four types: Unit Point Boosting, Gold Boosting, Drop Rate Boosting, and Experience Boosting.

Unit Point Boosting abilities affect the total amount of Unit Points that can be obtained or started with during a mission, allowing for units to be deployed at a faster rate.

Gold Boosting abilities increase the amount of gold that can be obtained during a mission, whether as a result of actions during the mission or as a result of clearing the mission itself.

Drop Rate Boosting abilities boost the drop rate of the various items and units that can be obtained during a mission.

Experience Boosting abilities boost the amount of experience points that can be obtained during Unit Combination.

Unit Point BoostEdit

Ability Name Effect Units Notes
Unit Points Up
(edit info)
While on the active team, initial Unit Points increased by 2.
Jerome AW Icon
AW Icon

Gold BoostEdit

Ability Name Effect Units Notes
Gold Get!
(edit info)
Small chance to receive gold from defeated enemies.
Harissa Icon
Mortimer Icon
Thelma Icon
CC IconCC IconCC Icon
Betty AW Icon
Giovanni (School) Icon
Leeanne (New Year's) Icon
AW Icon
Maurette AW Icon
Patra AW Icon
Tanya Icon
AW IconAW Icon
Mercenary Icon
Master Mercenary Icon
Fortune Bringer
(edit info)
On mission clear, awarded Gold increases by 15%.
Mia AW Icon
AW Icon

Drop Rate BoostEdit

Ability Name Effect Units Notes
Treasure Hunt (Demon Crystals)
(edit info)
While in your possession, the drop rate of Demon Crystals increases by 7%.
Monica Icon
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • Should both this version and the post-AW version be present, the post-AW version will take precedence.

Experience BoostEdit

Ability Name Effect Units Notes
Veteran's Teachings
(edit info)
During unit combination, the same-class-bonus will be added to the EXP gained, regardless of the classes involved.
Hashim Icon
Yojiro Icon
Gaga Icon
Zenmel Icon
  • Bronze units grant an additional 30 EXP to units of the same class.