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Unit Combination is the act of sacrificing a unit for the gain of another unit. In this procedure you lose all material units and a sum of gold, depending on the level of the receiving unit. The receiving unit can gain Experience, Skill Levels, or a Cost Reduction, depending on the circumstances.

The Gold cost is based only on the Level of the receiving unit, starting with a base cost of 200 Gold per material unit. For every experience level the receiving unit already has the cost is raised by 40 per material unit. As an example: receiving unit lvl 1 with 3 material units costs 600G, if the receiving units level was 2 the same situation would cost 720G.

A maximum of 4 material units may be used per combination attempt.

You may continue to combine units with each other even if the receiving unit is MAX level (for the sake of leveling up a skill, or further decreasing a unit's cost to its minimum).

Calculator Edit

Just a basic calculator for calculating exp, designed for this here wiki.

Millenium War Aigis - Synthesis Experience Calculator.
Platinum Armor Icon
6k
Platinum Armor Icon
8k
Farah Icon
Freude Icon
Liebe Icon
Alegria Icon
Black Armor Icon
Lvl:
Rem:

Experience Gain Edit

The amount of Experience gained depends on the Rarity, Level, Class, and Gender of the Unit used as a material. Male units give more experience than female units and the experience value rises by 5 per unit level for Iron and Bronze Rarity and 7 per unit level starting from Silver Rarity. For class-evolved units and units without class evolution (like Princesses) it is +20 EXP per level instead. Awakened units are worth +50 per level (but not commonly used as combination materials). If units of the same class are combined the consumed unit provides more EXP, based on its rarity. Spirits can be used to multiply the amount of experience gained, see Fodder Units.

Rarity Gender Base EXP With Same Class
Iron Male 40 50
Bronze Male 70 100
Silver Female 150 200
Silver Male 300 350
Gold Female 250 330
Gold Male 750 830
Platinum Female 500 600
Platinum Male 1500 1600
Black Female 1000 1300
Black Male 2000 2300
Sealed Dorania 1000 1300

Combination with Platinum Armors Edit

In Monday daily mission, there is a chance to obtain an Exp. Armor which offers 1000 exp. It is highly recommended to combine the Exp. Armor with 3 spirits of the same rarity of the base unit, and thus, feeding 8000 exp. to the base unit. To max your base unit level without wasting exp. and gold, it is recommended to combine at particular levels (with a particular amount of exp. to the next level) as shown below. (Note: the numbers are directly taken from here). (for people coming from nutaku, remember that max is 55 on DMM for CCed silver units)*

Before CC
Combinations Silver Gold Platinum Black
lvl EXP to Next lvl EXP to Next lvl EXP to Next lvl EXP to Next
1 time 40 678 40 69 41 281 42 644
2 times 1 38 17 105 23 207 27 319
After CC
Combinations Silver Gold Platinum Black
lvl EXP to Next lvl EXP to Next lvl EXP to Next lvl EXP to Next
1 time 47* 691* 54 950 66 1735 77 2322
2 times 34* 339* 46 92 61 559 74 2441
3 times - 35 424 56 634 70 1119
4 times - - 50 519 66 288
5 times - - 42 467 62 289
6 times - - 25 99 58 1272
7 times - - - 53 1391
8 times - - - 46 644
9 times - - - 36 322
10 times - - - 1 48
After Awakening
Combinations Silver Gold Platinum Black
lvl EXP to Next lvl EXP to Next lvl EXP to Next lvl EXP to Next
1 time - 76 729 87 580 96 287
2 times - 72 62 85 1604 94 1051
3 times - 68 336 83 3071 92 2287
4 times - 64 933 80 2101 89 1034
5 times - 59 1000 77 2033 87 1084
6 times - 53 672 73 383 85 1609
7 times - 45 181 70 1977 83 2610
8 times - 32 147 66 1735 80 1000
9 times - - 61 559 77 355
10 times - - 56 634 74 474
11 times - - 50 519 71 1355
12 times - - 42 467 67 490
13 times - - 25 99 63 219
14 times - - - 59 1033
15 times - - - 54 898
16 times - - - 48 881
17 times - - - 39 34
18 times - - - 19 33

Combination with Event Units Edit

In a farm type urgent event, one may get multiple copies of the event's featured platinum unit. If the player saves enough platinum spirits before the event, they could feed the target featured unit with another featured unit plus 3 platinum spirits. The target feature unit could gain 4800 to 5500 exp. in one combination, depending on the unit's level. In this way, players can level up, skill up, and cost reduce the event unit, all at the same time.

If the amount of platinum spirits is limited, then "2 event units + 2 platinum spirits" combine can be used instead of "1 event unit + 3 platinum spirits". It provides exactly the same amount of exp per combine and is actually the most efficient in terms of exp per platinum spirit (2199 exp per platinum spirit when used with lvl 20 fodder). This is very close to 2333 exp per platinum spirit when doing "1 platinum armor + 3 platinum spirits" combines.

Levels recommended to perform the combinations are shown below (Note: the tables have been automatically generated using a script).

Before CC

Combinations

Unit lvl 1 Unit lvl 10 Unit lvl 15 Unit lvl 20
lvl EXP to Next lvl EXP to Next lvl EXP to Next lvl EXP to Next
1 time 45 687 44 243 44 523 44 803
2 times 39 268 37 216 36 269 35 339
3 times 28 78 23 119 20 190 14 33
After CC

Combinations

Unit lvl 1 Unit lvl 10 Unit lvl 15 Unit lvl 20
lvl EXP to Next lvl EXP to Next lvl EXP to Next lvl EXP to Next
1 time 67 559 67 1063 67 1343 67 1623
2 times 65 1373 64 483 64 1043 64 1603
3 times 62 669 61 471 61 1311 60 506
4 times 59 532 58 935 57 489 56 90
5 times 56 634 54 260 53 284 52 354
6 times 53 1164 50 343 49 836 47 397
7 times 49 932 45 347 43 441 41 661
8 times 44 671 39 432 34 141 29 244
9 times But 37 140 26 129 14 29
10 times 25 99

Combination with White Emperors Edit

White Emperor is a unit, which costs 100 TC in the Trading Post for every extra copy. This unit is very interesting because at lvl 1 it provides 2300 EXP when upgrading himself or 2000 EXP when upgrading any other unit.

Moreover, it is a good idea to level up White Emperor dupes using bronze fodder before merging. Each additional level provides 20 EXP (or 160 EXP per level if merged with 3 spirits) and this is beneficial up to the crossover point at lvl 17. Bronze units worth 225 EXP can be farmed at the third jungle map, and merging 4 of such bronze units can be used to upgrade White Emperor to lvl 13. Or merging 6 bronze units can upgrade him to lvl 16. Each copy of lvl 16 White Emperor can provide 2600 EXP, which is more than half of the Black Armor.

Levels recommended to perform the combinations are shown below (Note: the tables have been automatically generated using a script).

Upgrading White Emperor using White Emperor dupes

Combinations

Unit lvl 1 Unit lvl 13 Unit lvl 16
lvl EXP to Next lvl EXP to Next lvl EXP to Next
1 time 93 10 93 1930 93 2410
2 times 88 1799 87 1724 87 2684
3 times 83 1810 81 1044 81 2484
4 times 77 1955 74 1754 73 1216
5 times 69 1034 65 1820 63 219
6 times 60 1128 53 1344 50 105
7 times 47 562 26 266 7 8
Upgrading a CC black unit using White Emperor dupes

Combinations

Unit lvl 1 Unit lvl 13 Unit lvl 16
lvl EXP to Next lvl EXP to Next lvl EXP to Next
1 time 74 2441 73 1903 72 10
2 times 66 288 65 2027 64 953
3 times 58 1272 54 625 53 591
4 times 46 644 36 2 33 397
5 times 1 48

Extended EXP charts (Including EXP Fairies / Sariette) Edit

Data from seesaawiki

One black armour is equal to 5 platinum armours, each 5 levels are highlighted in gold, which should act as a guide for black armours.

+Silver

Edit

1.1x 1.0x
Tincan Amur Tincan Amur
# Lv. exp lv. exp lv. exp lv. exl
Pre CC
0 50 0 50 0 50 0 50 0
1 38 338 44 62 40 678 45 475
2 - - 38 338 1 38 40 678
3 - - 25 142 - - 30 339
4 - - - - - - 1 38
Post CC
0 55 0 55 0 55 0 55 0
1 46 623 51 982 47 691 51 582
2 29 108 46 623 34 339 47 691
3 - - 40 386 - - 42 623
4 - - 29 108 - - 34 339
5 - - - - - - 19 108

+Gold

Edit

1.1x 1.0x
Tincan Alegria Tincan Alegria
# Lv exp lv exp lv exp lv exp
Pre CC
0 50 0 50 0 50 0 50 0
1 39 134 - - 40 69 - -
2 - - - 17 105 - -
Post CC
0 60 0 60 0 60 0 60 0
1 53 472 42 425 54 950 44 300
2 45 781 - - 46 92 - -
3 28 101 - - 35 424 - -
AW1
0 80 0 80 0 80 0 80 0
1 76 1529 71 1879 76 729 71 79
2 72 1662 59 600 72 62 62 1584
3 67 796 41 232 68 336 47 32
4 62 784 - - 64 933 - -
5 56 637 - - 59 1000 - -
6 49 800 - - 53 672 - -
7 38 434 - - 45 181 - -
8 - - - - 32 147 - -
AW2
0 99 0 99 0 99 0 99 0
1 96 2116 92 983 96 1316 93 2062
2 93 1662 86 2583 93 62 87 2273
3 90 2133 79 2229 91 2407 81 2073
4 87 1473 69 363 88 1666 73 948
5 84 710 58 1331 86 2983 63 57
6 81 873 38 463 83 1729 51 1077
7 78 1932 - - 80 1400 10 39
8 74 1478 - - 77 1908 - -
9 69 363 - - 73 948 - -
10 65 1524 - - 69 1163 - -
11 59 629 - - 65 1524 - -
12 53 1101 - - 60 1298 - -
13 44 529 - - 54 779 - -
14 26 157 - - 47 861 - -
15 - - - - 35 253 - -

+Platinum

Edit

1.1x 1.0x
Tincan Freud Tincan Freud
# Lv Exp Lv Exp Lv Exp Lv Exp
Pre CC
0 50 0 50 0 50 0 50 0
1 40 259 - - 41 281 - -
2 14 41 - - 23 207 - -
Post CC
0 70 0 70 0 70 0 70 0
1 65 573 58 619 66 1735 59 332
2 60 514 40 591 61 559 44 271
3 54 140 - - 56 634 - -
4 47 413 - - 50 519 - -
5 36 433 - - 42 467 - -
6 - - - - 25 99 - -
AW1
0 90 0 90 0 90 0 90 0
1 87 1380 84 3181 87 580 84 1281
2 85 3204 76 1302 85 1604 77 33
3 82 2370 66 435 83 3071 69 1000
4 79 2532 54 1340 80 2101 59 1332
5 75 1051 23 39 77 2033 43 353
6 71 833 - - 73 383 - -
7 67 1359 - - 70 1977 - -
8 62 669 - - 66 1735 - -
9 57 1353 - - 61 559 - -
10 50 519 - - 56 634 - -
11 41 413 - - 50 519 - -
12 19 132 - - 42 467 - -
13 - - - - 25 99 - -
AW2
0 99 0 99 0 99 0 99 0
1 96 1602 92 635 96 802 93 1836
2 93 436 86 1935 94 2048 87 1679
3 90 267 79 1131 91 746 81 1079
4 88 2533 70 676 89 3099 74 1777
5 85 703 59 931 86 135 65 1872
6 83 2970 41 112 84 1380 52 133
7 79 31 - - 81 79 25 198
8 76 1001 - - 79 2431 - -
9 72 467 - - 75 150 - -
10 68 947 - - 72 1267 - -
11 64 1774 - - 68 947 - -
12 58 418 - - 64 974 - -
13 52 533 - - 59 431 - -
14 44 570 - - 54 839 - -
15 28 109 - - 47 312 - -
16 - - - - 37 39 - -
17 - - - - 5 6 - -

+Black

Edit

1.1x 1.0x
Tincan Faraha Tincan Faraha
# Lv Exp Lv Exp Lv Exp Lv Exp
Pre CC
0 50 0 50 0 50 0 50 0
1 41 529 - - 42 644 1 48
2 21 119 - - 27 319 - -
Post CC
0 80 0 80 0 80 0 80 0
1 76 410 71 1322 77 2322 72 1610
2 73 1583 60 695 74 2441 62 289
3 69 1401 44 577 70 1119 50 1272
4 65 1387 - - 66 288 1 48
5 60 695 - - 62 289 - -
6 55 1191 - - 58 1272 - -
7 48 448 - - 53 1391 - -
8 39 401 - - 46 644 - -
9 12 97 - - 36 322 - -
10 - - - - 1 48 - -
AW1 / AW2
0 99 0 99 0 99 0 99 0
1 96 1087 92 287 96 287 93 1610
2 94 2651 86 1287 94 1051 87 1084
3 91 1485 79 33 92 2287 81 84
4 88 199 71 1355 89 1034 74 474
5 86 1287 60 728 87 1084 65 220
6 84 2850 44 610 85 1609 54 898
7 81 1684 - - 83 2610 32 356
8 78 1551 - - 80 1000 - -
9 75 2217 - - 77 355 - -
10 71 1355 - - 74 474 - -
11 67 1290 - - 71 1355 - -
12 63 1819 - - 67 490 - -
13 57 26 - - 63 219 - -
14 52 1199 - - 59 1033 - -
15 44 610 - - 54 898 - -
16 30 257 - - 48 881 - -
17 - - - - 39 34 - -
18 - - - - 19 33 - -


Skill Level Up Edit

A skill level-up may occur during Unit Combination if one or more of the following units are used as combination material:

  • A unit with the exact same skill name and skill tier as the receiving unit, which may be:
    • The exact same unit (you may use multiple of these units in one combination);
    • A unit with a different name but with the same skill (you may use multiple of these units in one combination); or
  • One of 3 different spirits: Christia, Bonbori, or Musica. Note that only 1 of these units may be used per combination.

By way of example, Cloris with the skill Strengthen Attack II, the tier-2 version of Strengthen Attack, may have her skill level up by combining into her other units with the skill Strengthen Attack II, such as another Cloris, Carrie, and/or Garrett. However, once Cloris is class-evolved, her skill changes to Strengthen Attack III, the tier-3 version of Increase Attack; it will no longer be able to be leveled up by units with Strengthen Attack II. Instead, another unit with Strengthen Attack III will be necessary, such as Adele, Victoria, Thetis, Despia, and/or Gadoras, or the class-evolved versions of Cloris, Carrie, and/or Garrett.

The maximum skill level of a unit's skill will be shown on the unit's status screen, displayed in a style such as 1/5 where 1 is the current skill level and 5 is the maximum skill level. Typically, a skill may have a possible maximum level of 3, 5, 10, or 16. Furthermore, a unit's skill level will reset back to 1 should the unit's skill change after class evolution. It is strongly recommended to only do a skill level up if the unit's skill does not or will no longer change in this manner. To see if a unit's skill will change after class-evolution, please refer to their specific page on this wiki.

When attempting a skill level-up, the first skill level up is guaranteed, but successive level ups will have a diminishing success rate. However, when using Christia, Spirit of Rainbow, the chances of a successful level-up is higher than it would be when attempting to level-up by units with the same skill. It is therefore advised to use Christia when a unit's skill level grows closer to its maximum, as attempting to level-up with the same units then will become significantly more inefficient in terms of the effort and resources required. Refer to the following picture:

Skillup Chance

This chart shows the probabilities of Skill Up at each skill level. From top to bottom, the examples represent units with 3-level, 5-level, 10-level, and 16-level skills.

It is possible to get more than one skill up in a single combination if multiple units are used (although it is only possible to use Rainbow Spirits one at a time). In this case, the chance for skill up is the same as if the units were combined one at a time. Also, note that skill up is still possible even when a unit is at maximum level.

A special note about Bonbori: as a fodder unit with the same skill as the unit it was intended for, her chances of a skill level-up is the same as shown in the "same skill" row, rather than the "spirit of rainbow" row. However, Bonbori was intended for revival units, which tend to have a 2x bonus for cost reduction and skill level-up during their revival event, which is why her rate of successful skill level-ups seems higher than normal.

Cost Reduction Edit

Cost reduction can occur if one or more units of the same name as the receiving unit are used in a combination. Like with the skill up, the first cost reduction is guaranteed for all units above Bronze rarity. The minimum cost differs from unit to unit - it can be as much as -5 or only -3. The game will notify you if the minimum has been reached, after the last cost reduction, or in the unit screen next to the cost (see Prince for reference).

A Spirit of Time can also be used as a stand in, like with the skill level it is advised to use the Spirit of Time for the later cost reductions, as its success chance is fixed at 100% (partially confirmed on the JP wiki ). Unlike skill-ups, cost reduction is guaranteed to carry over through class evolution.

It is possible to get more than one cost reduction in a single combination if multiple units are used. In this case, the chance for cost reduction is the same as if the units were combined one at a time. Also, note that cost reduction is still possible even when a unit is at maximum level.

Units CR Chance
-1 -2 -3 -4 -5
Iron 40%
Bronze 50% 25%
Silver+ 100% 50% 25%
Spica 100% 50%
Special Units (e.g. Maribel) 100% 50% 25% 25%
Event Units (e.g. Odette) 100% 50% 25% 25% 25%